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From gamification to exo-skeletons, meatworks get teched up | The Land

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WHAT might it mean to labour shortages at meatworks if some of the work paralleled computer games?

Say a full-time abattoir employee could work from home, or mixed reality became a part of the average work day in a processing plant.

Imagine a world where humans and robots work in symbiosis, cutting meat and bone without risk to human safety.

As futuristic as it sounds, all this is on the radar right now for the team who run research and development for Australia’s red meat processing sector, the Australian Meat Processor Corporation.

From exo-skeletons to keep those doing rigorous work injury-free to tele-remote mechanical arms, and from running training through mixed reality to gamifiation or moving product without conveyors, to breaking…



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